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You list Procedural Fire as an asset used, but that asset says URP is not supported, yet your project appears to use URP.  Can you share if there were any issues on that front? Thanks!

(+1)

We ended up having to use some legacy shader settings for the fire. One of the materials didn't seem to work at all, so we ended up with fire that looks quite a bit worse than the imported asset. If  we weren't under a time crunch we probably would've tried to find something else.

Please provide at least basic information on which platforms the game works. Quest? Go? Cardboard? GearVR?

Will do!